DevUpdate #15: WalkScape 0.2.0 is releasing tomorrow
Hello WalkScapers! The achievements update is finally ready for the release, and I couldn’t be more excited to get this into your hands.
Important note: Version 0.2.0 will unequip some items from your character due to the changes we’ve made to gear slots. This might cause some inefficiency as you might become overencumbered after the update.
10th of July, 16.00 UTC+0
That’s the time when the server will enter into the maintenance mode. I expect this maintenance to take around one hour, but it might be longer or significantly less depending on how things go.
Known issues
There are a few known issues that we know of:
- WalkPedia is still in very early form and WIP.
- Some WalkPedia related stats have not been tracked previously, which will affect how the data is displayed there. Mainly chests opened, which makes chest drop rates look off. This will be an issue in Closed Beta as the in-game historical data recording is in development.
- Some problems in Wardrobe and Barber when trying to use Variants where it doesn’t let you change to certain variants.
I will be working on these and WalkPedia until I leave to my summer vacation. I’ll be on vacation from 16th to 22nd, during which there will likely be no hotfixes or updates.
Changelogs
Here are the changelogs. This time we tried to edit them into a bit more easily digestable format!
Added
Achievement system
- Completing achievement gives Achievement Points (AP) and sometimes other rewards
- An alert is displayed next to your PFP when there are completed achievements that can be unlocked
- Achievement names and their rewards are hidden until completed
- There are checkpoints that provide unique rewards at certain amounts of AP
- Collectibles provide one AP each
- AP leaderboards are available
Adventurer's Guild
- Adventurer's Guild outpost is added to one of three new locations in Jarvonia
- 20 AP are required to enter
- Adventurer's Guild rewards tokens for specific (newly added) items
- Tokens can be spent in the guild for interesting rewards
- Outpost has a "deposit box" system (can deposit items to bank, but not withdraw)
Abilities
- A few new items provide abilities
- Abilities have a cooldown once activated
Character customization
- Barbers, clothing shops, and wardrobes can now be found throughout the world
- Barbers can change your hairstyle and are also licensed plastic surgeons as they can also modify your facial features
- Clothing shops have cosmetic clothing for your character for sale
- Buying clothes makes them permanently accessible in your wardrobe
- Clothes chosen at character creation are already unlocked
- Barbers and clothing shops cost money, but changing your character's clothes at a wardrobe is free
- All options can be previewed before purchasing
WalkPedia
- Still a work in progress, expect many more features and improvements
- Shows skills, items, locations, activities, and services you've discovered
- Shows if and how many drops you're missing from activities
- Shows your personal drop rates for an activity
- Shows how often you've completed an action for an activity
- Shows at what locations an activity can be done
- Shows how much of each item you have in your inventory and in your bank
- Shows how to get an item (if discovered that way before)
- Shows activities, services, and trainable skills for each location (if already discovered)
Miscellaneous
- Added collectible find attribute
- Added agility +xp global attribute
- Added find item attribute
- Added new collectibles
- Added new activities
- Added global fuzzy search (typo-friendly searching)
- Added buyback functionality to shops
- Added friends leaderboard
Changed
Equipment slots
- Arrow slot is now back slot
- All current primary and secondary items changed to tools
- Many cape items are now back items
- If your character had any items equipped that are affected by these changes, those items will be unequipped
Miscellaneous
- Large rebalancing of existing content
- Services can have requirements and/or attributes
- Improved shop UI
- Improved treasury UI
- Performance improvements
Fixed
- Scroll bar added for long list of chest loot
- Fix to chest opening
- Fixed the chest find, bird nest find, and gem find attributes
- Fixed the bug where same attributes would not combine
- No more dropping of collectibles multiple times
- All activity information numbers now use the same number shortening formatting
- Hitting level 99 will now show Max level text as the values for levelling up in the activity information
- Many more minor fixes and improvements
Amazing! Can't wait for this to drop! I assume if you've been playing for a while, the first thing that will happen is being bombarded with unlocked achievements? Or will we only start gaining progress toward the achievement when the update releases? I suppose I'll find out tomorrow either way!
@cuddlery: Yup, most of the achievements have already been tracking. Many people will see a ton of them being unlocked when loading to the game! I would recommend to go into a location with a bank to open it all :D
So excited to hop into this!! Adventurers’s guild is what makes me most excited but everything is going to be so cool!
So stoked for this update! I'll wager achievements will give me a new burst of motivation to play, looks great!