DevUpdate #13: Wave two is here with some juicy changelogs!
Finally!
Wave two will start at 14:00 UTC+0 on the 28th of February, so in just a moment.
Let's start with the most important things!
Wave two
The cutoff date for wave two is March 31st, 2024. This means that any Patreon or BMAC supporter who has started their support before that date is invited to the closed beta, including any new ones.
We've also invited hundreds of people from the closed beta applications and will continue to invite more depending on our capacity at this time and the type of testing we need.
If you support us after the cutoff date or you're invited afterward through applications, you'll be invited in wave three.
IMPORTANT NOTES FOR NEW TESTERS
- If you use a smartwatch and notice a discrepancy between the steps counted by WalkScape and another fitness application, it's likely because your watch has counted more steps. Please note that WalkScape currently only supports the phone's internal pedometer.
- If you are using Android, there are some unresolved issues with certain Android phones. These are almost always due to system or application settings causing the pedometer to "fall asleep". These issues can be troubleshooted using the following guide until we have a proper fix ready:
Important notes about the Closed Beta
Changelogs
We have accomplished a lot since the initial release. With the launch of the second wave update, we more than doubled the number of activities in the game. We also added some extremely rare new items and collectibles, made some much-needed performance optimizations, and fixed a multitude of bugs.
The achievement system now supports partial tracking, but I haven't managed to finish the whole mechanic yet.
Here are the changes:
Wave Two Update
Added
- A warning text for exceeding inventory limit that doesn't affect traveling efficiency.
- 35 new gear/tool items.
- 10 new collectible items.
- 35 new loot tables.
- 25 new activities.
- A new location.
- A new shop.
- Character history logging.
- Achievement requirements based on character history.
- Achievement progress tracking.
- Expanded shop items.
- A new route.
- A new terrain modifier.
- A new service.
- Proper loading error handling.
- Activities related to more than one skill can now drop chests for each skill.
- Foraging tools.
- 4 new crafting recipes.
Changed
- Rewording of "stop when inventory is full" to "stop when overencumbered".
- Significant reduction in feather cape drop chance.
Fixed
- Item comparison fix for safe area.
- Corrected "uneqip" to "unequip".
- Performance fix for dev tool listings.
- Temporary removal of talk and rumors options.
- Fix for an error from world map line drawing.
- Corrected the miscalculated steps to level up number.
- Crafting view now shows the percentage arrow at the correct place.
- Fix for saved steps counting when using "Stop when overencumbered" option.
- Traveling fix when not selecting a new activity after arrival.
- Fixed a rounding error in loot rarity rolls.
- Woodworking glasses added to carpentry chest.
- Fix for infinite crafting bug.
- Fixed where in world map activities always defaulted to current location.
- Fix for Frozen Forge.
- Fixed receiving tutorial items more than once.
- Fix for not receiving tutorial items if closing the tutorial message before receiving the item.
- Iron ore added to smithing chest table.
What’s happening now
So, we have many changes and content additions! Before this update, we also had another one where we improved the UI and added lots of QoL features to the game. It's important to note that, as always, now that we're in closed beta, these changes might introduce some new issues and bugs. Please report anything you might find!
I've had to crunch a lot to get this update done without delaying it more. For the next couple of days, I'll take some time to cool off and focus on fixing any critical issues that might appear.
Then, after having some rest, I'll continue working on finishing some of the work that's already halfway there: the achievements (at least the hardest part of it is already done, which was logging things you do in the game). We're also already planning the next content update to add even more content to GDTE!
Happy walking!
We've also added a feature on Portal to post important notices about server issues or downtime, keeping everyone updated if problems arise. You should see one there right now.
I also want to apologize for incorrectly predicting the timeline for the release of wave two. Stabilizing the game and adding new features, both server-side and in the game itself, took much longer than I originally anticipated. I'll try to avoid giving time estimates until we can be 99.9% certain of when something will be ready.
Anyhow - happy walking, everyone! I hope to see many steps and new people getting excited about the game. Stay hydrated and keep walking!
hype
Well, looks like I'll be giving my f5 key a workout on the application page for the next 45 minutes.
@Steve: the instructions and invite appears in your email when they're sent out, you can give F5 some well deserved rest
Woohoo wave 2!
Yeah, I'm excited!
Congrats on the launch of wave 2
I got an email saying I've gained access and can download from account page, but on the account page it just says eligible in less than a week.
It is marked 1 week in the account.. Probably a bug.
It's at 14:00 UTC, so 1 hour 48 minutes from now
How can I participate? I just joined comunity. Is this only for people who donate?
The account page is taking a bit longer to update than usual because of increased traffic
You can apply for beta access or you can get guarantee access through supporting on patreon/bmac
🙌🏼
Do we have an eta when we will actually utilize watches? I don't like carrying my phone around constantly while I'm doing a lot of my moving, so my watch handles a lot of my steps. Is that in the pipeline somewhere?
@awful_aquamarine_goat (what a name you've got :D): It's on the pipeline, will come later. Currently we're still focused on improving the internal pedometer and gameplay
Thanks for the hard work! This is shaping up into quite the game.
Congrats on the wave 2 launch!! I'm hype to get involved :D
Thank you all for the awesome comments! And thanks for all the issues reported, I'll get to tackle these after taking a few days to cool off
I subscribe through bmab but can’t figure out how to download the game on iOS . I got the TestFlight app, but it requires a code, that I don’t have :(
@kelemwore visit the account page here on Portal by clicking your profile picture at the top right, link you BMAC there and wait for the e-mail that invites you into the game.
Thanks so much for inviting me, I'm impressed by how much you've managed to put together! Looking forward to following this projects progress and enjoying the game