schamppu
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TEAM
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DevUpdate #13: Wave two is here with some juicy changelogs!

Wave two will start at 14:00 UTC+0 on the 28th of February

Finally!

Wave two will start at 14:00 UTC+0 on the 28th of February, so in just a moment.

Let's start with the most important things!

Wave two

The cutoff date for wave two is March 31st, 2024. This means that any Patreon or BMAC supporter who has started their support before that date is invited to the closed beta, including any new ones.

We've also invited hundreds of people from the closed beta applications and will continue to invite more depending on our capacity at this time and the type of testing we need.

If you support us after the cutoff date or you're invited afterward through applications, you'll be invited in wave three.

IMPORTANT NOTES FOR NEW TESTERS

  • If you use a smartwatch and notice a discrepancy between the steps counted by WalkScape and another fitness application, it's likely because your watch has counted more steps. Please note that WalkScape currently only supports the phone's internal pedometer.
  • If you are using Android, there are some unresolved issues with certain Android phones. These are almost always due to system or application settings causing the pedometer to "fall asleep". These issues can be troubleshooted using the following guide until we have a proper fix ready:

Important notes about the Closed BetaImportant notes about the Closed Beta

Changelogs

We have accomplished a lot since the initial release. With the launch of the second wave update, we more than doubled the number of activities in the game. We also added some extremely rare new items and collectibles, made some much-needed performance optimizations, and fixed a multitude of bugs.

The achievement system now supports partial tracking, but I haven't managed to finish the whole mechanic yet.

Here are the changes:

Wave Two Update

Added

  • A warning text for exceeding inventory limit that doesn't affect traveling efficiency.
  • 35 new gear/tool items.
  • 10 new collectible items.
  • 35 new loot tables.
  • 25 new activities.
  • A new location.
  • A new shop.
  • Character history logging.
  • Achievement requirements based on character history.
  • Achievement progress tracking.
  • Expanded shop items.
  • A new route.
  • A new terrain modifier.
  • A new service.
  • Proper loading error handling.
  • Activities related to more than one skill can now drop chests for each skill.
  • Foraging tools.
  • 4 new crafting recipes.

Changed

  • Rewording of "stop when inventory is full" to "stop when overencumbered".
  • Significant reduction in feather cape drop chance.

Fixed

  • Item comparison fix for safe area.
  • Corrected "uneqip" to "unequip".
  • Performance fix for dev tool listings.
  • Temporary removal of talk and rumors options.
  • Fix for an error from world map line drawing.
  • Corrected the miscalculated steps to level up number.
  • Crafting view now shows the percentage arrow at the correct place.
  • Fix for saved steps counting when using "Stop when overencumbered" option.
  • Traveling fix when not selecting a new activity after arrival.
  • Fixed a rounding error in loot rarity rolls.
  • Woodworking glasses added to carpentry chest.
  • Fix for infinite crafting bug.
  • Fixed where in world map activities always defaulted to current location.
  • Fix for Frozen Forge.
  • Fixed receiving tutorial items more than once.
  • Fix for not receiving tutorial items if closing the tutorial message before receiving the item.
  • Iron ore added to smithing chest table.

What’s happening now

So, we have many changes and content additions! Before this update, we also had another one where we improved the UI and added lots of QoL features to the game. It's important to note that, as always, now that we're in closed beta, these changes might introduce some new issues and bugs. Please report anything you might find!

I've had to crunch a lot to get this update done without delaying it more. For the next couple of days, I'll take some time to cool off and focus on fixing any critical issues that might appear.

Then, after having some rest, I'll continue working on finishing some of the work that's already halfway there: the achievements (at least the hardest part of it is already done, which was logging things you do in the game). We're also already planning the next content update to add even more content to GDTE!

Happy walking!

We've also added a feature on Portal to post important notices about server issues or downtime, keeping everyone updated if problems arise. You should see one there right now.

I also want to apologize for incorrectly predicting the timeline for the release of wave two. Stabilizing the game and adding new features, both server-side and in the game itself, took much longer than I originally anticipated. I'll try to avoid giving time estimates until we can be 99.9% certain of when something will be ready.

Anyhow - happy walking, everyone! I hope to see many steps and new people getting excited about the game. Stay hydrated and keep walking!

28/02/2024 11:04
51
20 comments
Sable
Beta

hype

28/02/2024 11:13
steve
Beta

Well, looks like I'll be giving my f5 key a workout on the application page for the next 45 minutes.

28/02/2024 11:17
schamppu
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TEAM
Beta

@Steve: the instructions and invite appears in your email when they're sent out, you can give F5 some well deserved rest

28/02/2024 11:21

Woohoo wave 2!

28/02/2024 11:22

Yeah, I'm excited!

28/02/2024 11:41

Congrats on the launch of wave 2

28/02/2024 11:41

I got an email saying I've gained access and can download from account page, but on the account page it just says eligible in less than a week.

28/02/2024 12:05
Adziwo
Beta

It is marked 1 week in the account.. Probably a bug.

28/02/2024 12:11
Dog
Beta

It's at 14:00 UTC, so 1 hour 48 minutes from now

28/02/2024 12:11

How can I participate? I just joined comunity. Is this only for people who donate?

28/02/2024 12:38
maxchill
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TEAM
Beta

The account page is taking a bit longer to update than usual because of increased traffic

You can apply for beta access or you can get guarantee access through supporting on patreon/bmac

28/02/2024 12:55

🙌🏼

28/02/2024 15:03

Do we have an eta when we will actually utilize watches? I don't like carrying my phone around constantly while I'm doing a lot of my moving, so my watch handles a lot of my steps. Is that in the pipeline somewhere?

28/02/2024 16:14
schamppu
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TEAM
Beta

@awful_aquamarine_goat (what a name you've got :D): It's on the pipeline, will come later. Currently we're still focused on improving the internal pedometer and gameplay

28/02/2024 16:20

Thanks for the hard work! This is shaping up into quite the game.

28/02/2024 18:40
PhexeWalker
Beta

Congrats on the wave 2 launch!! I'm hype to get involved :D

29/02/2024 11:45
schamppu
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TEAM
Beta

Thank you all for the awesome comments! And thanks for all the issues reported, I'll get to tackle these after taking a few days to cool off

29/02/2024 12:54

I subscribe through bmab but can’t figure out how to download the game on iOS . I got the TestFlight app, but it requires a code, that I don’t have :(

01/03/2024 23:35
schamppu
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TEAM
Beta

@kelemwore visit the account page here on Portal by clicking your profile picture at the top right, link you BMAC there and wait for the e-mail that invites you into the game.

02/03/2024 02:49
jcroft
Beta

Thanks so much for inviting me, I'm impressed by how much you've managed to put together! Looking forward to following this projects progress and enjoying the game

04/03/2024 10:09

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