DevUpdate #35: Patch changelogs to Reworked Bank update
Hello!
With the new bank rework we got a bunch of suggestions, feedback and bug reports. We're now releasing a patch to the Reworked Bank that addresses most (if not all) of the things that I could do here.
This also adds some new features on the bank, here are some highlights!
Always auto-confirm
If you have withdrawn items or deposited stuff in the bank and don't want to do the extra tap to confirm, now when exiting the bank you can on the dialog check a box to not ask again.
If you change your mind, you can toggle these back on in the bank settings.
Added a bank statistics view
A lot of you were asking to see some statistics and your total wealth. I added a bunch there and included a silly Credit Rating system for fun there as well, so you'll know how rich you are in the game.
You can open the bank statistics from the bank by pressing the new button in the top toolbar.
New filters and some default layout tuning
I added the missing stat filters, a new category for curiosities (materials you sell to guilds), and hunting products should now be more comprehensive.
There are also new filters, a way to sort so you only see the highest quality gear options that you have, and more.
Locking categories
You can now lock items in category so they don't get pulled from there no matter what when you press the auto-organize button in the edit mode.
In the bank settings you'll also now find a setting to make items in categories that have no filters always locked.
General optimizations
I've added a bunch of general optimizations here in this update as well. These should help a bit with the performance of the game. Please let us know if you feel any improvement!
Changelogs for +679 Patch for Bank Rework
Added
- (Bank Rework) Added hunting products & curiosity keywords to hunting-related items
- (Bank Rework) New default bank category for curiosities
- (Bank Rework) You can now see how much of something you are withdrawing
- (Bank Rework) Added a bank statistics view
- (Bank Rework) Added a credit rating system (as a fun thing :D)
- (Bank Rework) You can now turn off the confirmation dialogue
- (Bank Rework) Added a sorting option to the bank to sort by level requirements
- (Bank Rework) Added missing attributes to the filters
- (Bank Rework) Added a filter for travelling
- (Bank Rework) Added a button to filters to clear all
- (Bank Rework) Added a filter for rare pet eggs
- (Bank Rework) Added a filter to only show the highest quality gear/tool items
- (Bank Rework) Added a context option for category headers to copy a category
- (Bank Rework) Added the skill group icons (gathering, artisan, utility) to the icon picker
- (Bank Rework) Added an option to lock items inside a category
- (Bank Rework) Added an option to the bank settings to lock items inside all categories that have no filters
- (Keywords) "Hunting product" keyword
- (Keywords) "Curiosity" keyword
Changed
- (Bank Rework) While dragging stuff in bank, the drag overlay object is now smaller and offset so you can see better
- Loosened up the pet name profanity filter a bit
- AP from achievements is now only gained once the achievement has been claimed
Fixed
- (Bank Rework) Fixed the categories not being highlighted when you drag something to them
- (Bank Rework) With filters, sorting or search active, you can now also drag items straight to the category body instead of just the header
- (Bank Rework) Fixed icons being a big offset in the icon picker for tabs and categories
- (Bank Rework) More improvements to the search bar open/close speed when something is written there already
- (Bank Rework) Deposit from inventory etc. should now also update most recent tab
- (Bank Rework) Searching for rare pet eggs with 'Rare' should now work
- (Bank Rework) Applied some improvements to the bank search, so for instance toolbox no longer returns all tools
- (Bank Rework) Fixed the slight offset in bank grid for item sprites
- (Bank Rework) Fixed the performance when expanding/collapsing keyboard with search text written to the search bar
- (Bank Rework) Fixed the incorrect background color preview when creating categories
- (Bank Rework) Fixed the attribute filters not being applied properly to consumables in the bank
- (Bank Rework) Applied a fix for foldables and tablets where in the new bank the item icons will scale to 2x once there is enough width and that the grid cells are capped to certain vertical height
- (Bank Rework) Fixed the rubber banding effect when collapsing the side bar in bank with grid mode enabled
- You can now deposit in places that only have a deposit service (Horn of Respite)
- Optimized the step history uploads
- Fixed the problem when withdrawing rings of different quality with a gear set where it only withdrew the highest quality one
- Optimizations to the tag texts in the game
- Applied some optimizations to the inventory view
- Optimized code for adding items and dropping items
- Fixed the issue with Map of Arenum attributes not getting properly calculated
- Applied some optimizations to the WalkScape main view (character, location, activity, journal, abilities view)
- Renaming the current pet now correctly updates the name in the abilities view card
- Fixed the bug in reordering gear sets where after dragging the option jumped one above where they should have
- Fixed the ability timers not resetting if you see them go to 0 while unless you leave the page
- Fixed the crafting level up counter not adding up correctly
- Fixed the opening chest spinner re-appearing after teleporting
- Fixed the collectibles count lagging one behind until restarting the game
- Fixed the AP from collectibles lagging one behind (and same for lore item counts) until restarting the game
- Optimized local storage reads and writes for better performance
- Optimized game-data load: object insertion now uses the known data type instead of re-detecting it, and object lookups by id use a flat index instead of scanning every type bucket
- Main view pages (journal, activity, character, location, abilities) now remember their scroll position while switching between them
- Implemented small optimization to game data initialization
- (Items) Bones, Feather, Dark feather, Lizard tail, Animal meat, Animal fur, Aerodynamic thread, Hide scraps, Basic hide, Elder hide, and Unicorn horn now have the "Hunting product" keyword
- (Items) Unidentified remains, Adventurers' enamel pin, Name tag, Halfmaw teeth, and Halfmaw scales now have the "Curiosity" keyword
- (Achievements) All The Things I Could Do unlock requirement changed to have a total wealth of 100k
- (Achievements) Time To Party unlock requirement changed to have a total wealth of 1m
Content update
Content update is in the final phase of its development with only couple things missing. It's getting pretty tight here with my vacation starting on Wednesday (hopefully, I can still push it back a bit if necessary), but we're quite certain that the content update is ready to launch in the next couple days.