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DevBlog #86: Changelogs for today's update, Small Step Big Cape challenge

New update +657 is coming out today, and there's a new community challenge!

New isometric art created by maxchill!New isometric art created by maxchill!

Welcome to DevBlog #86!

Today we're releasing a new update to the game that includes various bug fixes and introduces some new Quality of Life features to the game. This devblog mainly will include changelogs for that and also a shoutout to our community member J who is doing a fiendly wager for the so-called "Small Step Big Cape Club". Let's dive in!

Changelogs for update +657

Important: The update is releasing today, as soon as the App Store reviews are done!

Added

  • Removed all of the remaining AI assets from the game, reducing the application size by 31mb
  • Collectibles now show up as the first items under action completed and have special styling
  • You can now deposit only some items from a selected inventory slot
  • Added a loading spinner to WalkPedia and made it open the page faster
  • (World Map) Added more realms
  • (Keywords) 2 new keywords and 2 new search keywords (one is "weight medium" keyword which stacks at 100)
  • (Locations) ISO art added for Halfling Campgrounds, Halfmaw Hideout, Bog Bottom, Bog Top, Old Arena Ruins, Red Coast and Bilgemont Port

Changed

  • (World Map) Re-enabled location search (we fixed it :D)
  • (World Map) Made location icons visible from further away
  • Double action no longer uses consumables on the extra action
  • Gear set equipping behavior changed - empty slots are now not unequipped. Instead the character keeps whatever is already equipped in a slot if you are equipping a set with empty slots
  • When withdrawing gear sets from bank, the withdraw option no longer withdraws items that you already have in your inventory
  • Withdrawing gear sets also checks for items you have equipped and does not withdraw items that you have already equipped
  • Import & equip button now also closes the gear set page
  • Ordering of gear changed in gear sets to follow the same order as gear view uses
  • (Locations) Blackspell Port renamed to Blackspell Harbour and icon updated
  • (Keywords) "Light" and "Ultra Light" keywords changed to stack at 1000 and 10 000
  • (Locations) Noiseless Pass has been taken over by Trellin for the GDTE - rejoice
  • (Locations) "Snowy" location keyword applied to Disenchanted Forest, Azurazera, Kallaheim, Frusenholm, Barbantok, Centaham, Port Skildar, Coldington, Sanguine Hills, Nomad Woods, Casbrant Fields, Norsack Plains, Frostbite Mountain, Noiseless Pass, Fort Of Permafrost, Beach Of Woes, Winter Waves Glacier, Horn Of Respite, Black Eye Peak, Winter's End, Nurturing Nook Springs, and Pit Of Pittance
  • (Items) Birch skis keywords for regional and Jarvonia search removed in place of snowy search
  • (Items) Birch skis attributes for while in Jarvonia realm changed to while in a snowy location
  • (Items) Pine skis keywords for regional and Jarvonia search removed in place of snowy search
  • (Items) Pine skis attributes for while in Jarvonia realm changed to while in a snowy location
  • (Items) Oak skis keywords for regional and Jarvonia search removed in place of snowy search
  • (Items) Oak skis attributes for while in Jarvonia realm changed to while in a snowy location
  • (Items) Bert's super skis keywords for regional and Jarvonia search removed in place of snowy search
  • (Items) Bert's super skis attributes for while in Jarvonia realm changed to while in a snowy location
  • (Items) Ectoplasm scraps now have hide and medium weight keywords
  • (Pets) Changed camel to use location keywords for "desert" for XP/attribute requirements in place of "Wrentmark"
  • (Pets) Changed reindeer to use location keywords for "snowy" for XP/attribute requirements in place of "Jarvonia"

Fixed

  • (World Map) Moving camera to locations/player no longer overshoots if triggered while inertia is present
  • (World Map) Realm borders (last zoom level) were redone to work on all devices
  • (World Map) All realms now have icons
  • (World Map) Improved Bottom Sheet behaviour
  • Fixed overflow issues with tags inside text
  • Fixed being able to do bank deposits from any location
  • Deposit button is now only shown when at a bank location & the item can be banked
  • Fixed that using abilities from item view closed the bottom sheet
  • Fixed the this gear set no longer exists error when equipping imported set
  • Withdrawing geat sets now takes quality into account. It withdraws if a higher quality than current in inventory is found, but does not if same quality or lower is found
  • Fixed using phone navigation not dismissing the world map when you have a bottom sheet opened
  • Fixed that GDTE was not wrapping to 2 lines on location info view
  • Fixed the validation error when doing travel + 1 with a summoned pet change
  • Fixed that you could only do one transaction when buying PFP options and needed to re-enter the shop to buy more
  • Player Icon not being centered in away screen
  • Fixed the problem with pet summons when traveling to Kildome cross
  • Now instead of showing 1 000 M steps when not being able to travel, steps until arrival shows N/A
  • Import & Equip now checks if the item is already equipped, and skips if that is the case
  • Fixed getting the same error message twice on incorrect travel pathing
  • Fixed that changing to correct requirement when seeing queued action having invalid requirement now updates the validation
  • Fixed that having incorrect requirements for an traveling activity did not cancel the action
  • Fixed the stack overflow issue happening when summoning pets to queue
  • Fixed the incorrect locale link for WalkPedia loading
  • (PFP Options) Fix mummy outfit not hiding headwear

Small Step Big Cape challenge

First, to quote @J's original post on our Discord server:

Hey everyone, we're having a closed beta friendly wager in #small step big cape club (Discord thread) - anyone who makes CoHA in 1.1m steps or CoFA in 4.5m steps gets to pick a pet and we will name our pet in your honor. (@MixHagelslag @barosepha @squigglyruth and me, @J).

For the last few months we've been discussing various strategies for achieving minimal step capes so even if you don't participate the discussion might be interesting!

Notable runs so far:

  • @MixHagelslag CoHA at 750k steps prior to hunting/tailoring update and again at 830k after the update, and CoFA at 5.53m steps
  • @barosepha CoHA at 1.31M steps past hunting/tailoring
  • @galrock0 coming up on CoFA once a rare pet drops, around ~5.5m steps
  • @squigglyruth currently on a CoHA challenge run via rushing tortoise, which just reached adulthood at 467k steps

To make it interesting, I'll be gifting a 1mo culitist sub for the first person to hit 4.5m step CoFA. (If the goalposts move due to new achievements getting added, I'll adjust it to a new reasonable threshold)

If you want to join the challenge, you can join the very active discussion on our Discord server! The discussion on this is under Challenges -> small-step-big-cape channel.

For a long time, we've also been thinking of hosting a similar challenge officially, but having one done by the community is even more fun for us to follow! For any runner ups in this challenge, we'll also throw in as rewards to whoever becomes the 2nd and 3rd place runner ups a reward of 1 month Cult Supporter (including all of its rewards) Patreon subscriptions.

We're hoping you'll have a lot of fun trying to overcome this challenge!

Until next time

Another new location art piece by maxchillAnother new location art piece by maxchill

That's all for today! We're currently working on the upcoming big stuff (as mentioned in the previous devblog), so this update is mostly just some new QoL and a bunch of bug fixes. I hope you all enjoy it!

Keep walking and stay hydrated everyone!

Pssst: it's also Ice Hockey World Championship (IIHF) going on right now. Finland will be playing against Czechia in less than an hour. Let's hope Finland wins gold this year...

28/05/2026 13:34
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