DevBlog #81: Hunting and Tailoring released!
Hello and welcome to DevBlog #81!
We've just yesterday released a massive new update to the game, so this devblog will be a bit shorter than usual as we're currently busy with post-update support and there isn't much new to share. But let's dive into it!
Hunting & Tailoring release
So, we've released two new skills yesterday! Plus a bunch of QoL changes, mechanics, pets and more!
We estimated that the server work would take around 6 hours, but got the maintenance done in less than 3 hours. We often leave room for errors in these estimates, so if something goes wrong we're still within the maintenance time window. With the OTA system nothing went wrong, so it was quite a smooth sailing from start to finish to get it deployed.
We also already released a hotfix to the game yesterday. More will come in the following days and weeks fixing any issues that the update might've caused.
What's next?
We're aiming for our next update to be released in a few weeks. It'll introduce the reworked world map and one other thing that's still a secret. But stay tuned for that!
On the content side, our content team will start preparing for the next content update. With two quite massive content updates, the next ones will be smaller in their scope. This update was so big that it started to become hard to keep a track of everything we were changing, so it's a nice change for us to have a bit more focused and smaller content updates next.
Message from WalkScape Wiki
Hey everyone Bonez here for a quick wiki update. As with all major game updates the wiki is under embargo until next Thursday. This is done to give everyone a chance to explore and experience the new content without full spoilers. It also gives me a chance to build out and update the code that generates the wiki files with the new features and in this case two whole new skills. For those interested I'll also be updating Arky's sheet and plan to release that ASAP as well.
Once the embargo drops I'll get right to adding new content and making pages for everything. In the meantime if you'd like to help out with the wiki it is now possible to translate most pages, you can make an account (with a confirmed email) and take a look at the page here to get started. As always if there are problems or things not looking right feel free to ping me on discord (@bonez565) or reddit (u/bonez656). Have fun and enjoy exploring.
Hotfix Changelogs
Added
- (Job Boards) 7 new Kallaheim jobs
- (Job Boards) 6 new Azurazera jobs
- (Job Boards) 7 new Granfiddich jobs
- (Job Boards) 7 new Blackspell Port jobs
- (Job Boards) 14 new Everhaven jobs
- (Job Boards) 13 new Halfling Campgrounds jobs
- (Job Boards) 2 new Vastalume jobs
- (Guide Tips) 5 new entries for Tip of the day
- (Keywords) 1 new keyword
Changed
- (Items) Coral Cape keyword search and skill type requirement for chest find attribute changed to gathering instead of individual skills
- (Recipes) Adamant hatchet recipe Crafting XP reward increased further (181 > 212)
- (Recipes) Adamant pickaxe recipe Crafting XP reward increased further (181 > 215)
- (Recipes) Violite hatchet recipe Crafting XP reward increased further (230 > 257)
- (Recipes) Violite pickaxe recipe Crafting XP reward increased further (234 > 261)
- (Recipes) Violite sickle recipe Crafting XP reward increased further (232 > 259)
Fixed
- Fixed COHA and COFA unequipping
- Fixed the whitescreen error caused by Finnish translation error
- Added the + sign back in to attribute listing of positive values
- Steps required display cannot go negative anymore
- Switching to different skill recipe now updates the skill icon properly
- Fixed that return items could go to decimals when min/maxing the value at their min or max
- Fixed that requirements with multiple item options always shows the primary material when tapped, not the substitutes
- Fixed the odd sort by option in gear sets
- Fixed activity teleporting abilities not teleporting to locations
Until next time
Alright, that's all for today!
Like said, expect some hotfixes landing in during this and especially next week! We'll be for the time being busy with post-update support.
I hope you'll enjoy the new skills, content and everything that came in this update!
Stay hydrated and keep walking!
Be vewy vewy quiet! I'm tracking wabbits. Ehehehehehehe! (As they say.)